Is Super Mario Galaxy…
December 12, 2007 on 9:52 pm | In News | No Comments… the best game for the Wii, thus far?
Innovative gameplay. Great use of the Wiimote. Tons of levels to explore. Sparkling graphics.
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Nintendo Pulls Wii Ads Due To Demand
December 9, 2007 on 7:18 am | In News | No CommentsNintendo, the gaming giant, has been forced to pull ads for its Wii console in the run up to Christmas as demand is already too high.The campaign for Wii, created by Karmarama, will be replaced by ads for its handheld console, Nintendo DS.
The company says that it has been forced to pull the ads because retailers have been running out of consoles and it would be irresponsible to continue with the campaign.
A Nintendo spokesman says: “We have been running the campaign all year round, but we want to take a responsible stance this Christmas and not fuel demand.”
Nintendo adds that, as the campaign is not seasonally themed, it can be put back to the New Year when the Christmas rush is over. The media planning and buying is handled by Mediaedge:cia.
One ad industry insider says: “You can tell what has been happening. They have a lot of spots on TV, but I am seeing more ads for the DS than I am for the Wii, so you can draw your own conclusions.”
Although production has been stepped up to 1.8 million units a month, Nintendo says that it has not been able to meet the demand.
The game company has increased its forecast of the number of units it expects to sell in the year to March 2008 from 14 million to 17.5 million.
Is the Zapper HOT???
December 6, 2007 on 10:16 pm | In News | No Comments… or COLD???
“Wii Zapper, a cool-looking accessory that turns a Wiimote into a light gun.

Unfortunately, the Zapper actually makes Wii’s shooting games less fun.”
Wii Is Getting A Ninja Game
December 6, 2007 on 9:35 pm | In News | No Comments“My focus was less on the killing aspect of martial arts as on the path of skill.”
Luntz wanted a game that emphasized the ninja traits of moving with undetectable speed, a test of reflexes beyond any first-person shooter, racing game or anything else that requires a gamer’s finely honed ability to twitch. The Wii’s motion control could do this, he thought, and time players down to the milliseconds.
The upcoming game, set for release in March, consists of six mini-games: nunchuck swinging, katana sword-fighting, shuriken-throwing, firefly-catching, fish-catching (by “hand”) and ensnaring flies with chopsticks. Each involve just the Wii’s remote controller (not, ironically, the secondary nunchuck) and can be played in multiplayer.
To catch flies, players point at the insects, squeeze buttons on the Wii remote (the A on top and the B underneath) and put them in little rice bowls. In multiplayer, they should only try to catch flies of their color. The shuriken-throwing has players locking on to targets and flicking the remote to toss the throwing stars. The nunchuck game requires players to swing the remote in a small, sideways figure-eight, snapping that swing when objects are thrown at them.
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